Machinist Job Changes and updates - Endwalker 6.58 (2024)

Last updated on May 24, 2024 at 00:00by Julia20 comments

On this page, you will find any job changes and skill updates forMachinist in Final Fantasy XIV: Endwalker (Patch 6.58).

1.

Machinist Action Changes in Dawntrail

Listed below is all known information about the changes to the Machinist job in Dawntrail. Pleasenote that Square Enix has significantly overhauled jobs between showing them in the Producer Live Letter,Media Tour, and action trailer. All of the listed information is thus subject to change.

Listed below is a showcase from the Job Actions Trailer featuring a collectionof battle actions for Machinist.

Additionally, the following information was also revealed in theProducer Live Part 81:

  • To allow easier heat managment Machinist Job Changes and updates - Endwalker 6.58 (1) Barrel Stabilizer will no longer grant heat, instead ifwill grant a free use of Machinist Job Changes and updates - Endwalker 6.58 (2) Hypercharge.
  • Machinist Job Changes and updates - Endwalker 6.58 (3) Drill will now come with two charges. This grants us one extra usage per fight, allowsus to pool two uses for raid buffs, and allows for more flexible usage which would reduce the chance of driftingfrom a miss-timed Machinist Job Changes and updates - Endwalker 6.58 (4) Hypercharge
  • Machinist Job Changes and updates - Endwalker 6.58 (5) Tactician will have its effectiveness increased from 10% to 15%. This goes for Bard and Dancer too.
  • Machinist Job Changes and updates - Endwalker 6.58 (6) Second Wind will have its effectiveness increased an unknown amount.

(Please note: this is based solely on what we've seen from Benchmark Trailer, Job Action Trailer, and the PLL from today.We won't know more accurate information including potencies, etc... until Media Tour info comes out, and even then MediaTour numbers may be different than values in the Expansion when it goes live end of June. There could also be other changesto other Machinist actions that have yet to be announced.

2.

Machinist Action Changes in Endwalker

In Endwalker, Machinist iterates on the full rework it received last expansion.It gains upgrades to existing skills and an extra charge of Reassemble. Itscapstone action is a new gadget that deals heavy damage in a line AoE.

3.

Patch 6.4 Changes

Skill NameCategoryChanges
Machinist Job Changes and updates - Endwalker 6.58 (7) TacticianAbilityArea of effect radius increased from 20 to 30 yalms.

4.

Patch 6.3 Changes

Skill NameCategoryChanges
Machinist Job Changes and updates - Endwalker 6.58 (8) Gauss RoundAbilityPotency increased from 120 to 130.
Machinist Job Changes and updates - Endwalker 6.58 (9) HyperchargeAbilityNow grants 5 stacks of Overheated. Effect duration has been increased from 8 to 10 seconds.
Machinist Job Changes and updates - Endwalker 6.58 (10) WildfireAbilityThe effect of Wildfire can now be stacked a maximum of 6 times.
Machinist Job Changes and updates - Endwalker 6.58 (11) RicochetAbilityPotency increased from 120 to 130.
Machinist Job Changes and updates - Endwalker 6.58 (12) Heated Slug ShotWeaponskillCombo potency increased from 280 to 300.
Machinist Job Changes and updates - Endwalker 6.58 (13) Heated Clean ShotWeaponskillCombo potency increased from 360 to 380.
Marksman's MasteryPassiveThe increase of potency for Machinist Job Changes and updates - Endwalker 6.58 (14) Heated Clean Shot is increased from 110 to 120.

5.

Patch 6.28 Changes

Skill NameCategoryChanges
Machinist Job Changes and updates - Endwalker 6.58 (15) Heat BlastWeaponskillPotency increased from 180 to 200.
Machinist Job Changes and updates - Endwalker 6.58 (16) DrillWeaponskillPotency increased from 580 to 600.
Machinist Job Changes and updates - Endwalker 6.58 (17) Air AnchorWeaponskillPotency increased from 580 to 600.
Machinist Job Changes and updates - Endwalker 6.58 (18) Chain SawWeaponskillPotency increased from 580 to 600.
Machinist Job Changes and updates - Endwalker 6.58 (19) WildfireAbilityIncreased the potency for each landed weaponskill from 220 to 240.
Skill NameCategoryChanges
Machinist Job Changes and updates - Endwalker 6.58 (20) Rook AutoturretAbilityUptime duration now fixed to 9 seconds. Base potency reduced from 70 to 35. Potency now increases to a maximum of 75 for exceeding battery.
Machinist Job Changes and updates - Endwalker 6.58 (21) Rook OverdriveAbilityBase potency reduced from 320 to 160. Potency now increases to a maximum of 320 for exceeding battery.
Machinist Job Changes and updates - Endwalker 6.58 (22) Rook OverloadAbilityBase potency reduced from 320 to 160. Potency now increases to a maximum of 320 for exceeding battery.
Machinist Job Changes and updates - Endwalker 6.58 (23) Automaton QueenAbilityUptime duration now fixed to 12 seconds. Base potency increases as battery exceeds the summon requirement of 50. Queen will now always attack the first target the player attacks after she has been summoned.
Machinist Job Changes and updates - Endwalker 6.58 (24) Roller DashAbilityPotency increases as battery exceeds the summon requirement of 50. Up from a minimum of 240 to a maximum of 480.
Machinist Job Changes and updates - Endwalker 6.58 (25) Arm PunchAbilityPotency increases as battery exceeds the summon requirement of 50. Up from a minimum of 120 to a maximum of 240.

7.

Patch 6.11 Changes

Skill NameCategoryChanges
Machinist Job Changes and updates - Endwalker 6.58 (26) WildfireAbilityIncreased the potency for each landed weaponskill from 200 to 220.

8.

Patch 6.1 Changes

Skill NameCategoryChanges
Machinist Job Changes and updates - Endwalker 6.58 (27) Heat BlastWeaponskillPotency increased from 170 to 180.
Machinist Job Changes and updates - Endwalker 6.58 (28) DrillWeaponskillPotency increased from 570 to 580.
Machinist Job Changes and updates - Endwalker 6.58 (29) Air AnchorWeaponskillPotency increased from 570 to 580.
Machinist Job Changes and updates - Endwalker 6.58 (30) Chain SawWeaponskillPotency increased from 570 to 580.
Machinist Job Changes and updates - Endwalker 6.58 (31) WildfireAbilityIncreased the potency for each landed weaponskill from 150 to 200.
Machinist Job Changes and updates - Endwalker 6.58 (32) Crowned ColliderWeaponskillPotency increased from 750 to 780.
Machinist Job Changes and updates - Endwalker 6.58 (33) Pile BunkerWeaponskillPotency increased from 650 to 680.

9.

Machinist Weaponskill Changes in Patch 6.0

  1. Machinist Job Changes and updates - Endwalker 6.58 (34) Split Shot potency changed from 180 to 140.
  2. Machinist Job Changes and updates - Endwalker 6.58 (35) Slug Shot potency changed from 260 to 210.
  3. Machinist Job Changes and updates - Endwalker 6.58 (36) Hot Shot potency changed from 300 to 240.
  4. Machinist Job Changes and updates - Endwalker 6.58 (37) Spread Shot potency changed from 180 to 140.
  5. Machinist Job Changes and updates - Endwalker 6.58 (38) Clean Shot potency changed from 340 to 270.
  6. Machinist Job Changes and updates - Endwalker 6.58 (39) Heat Blast potency changed from 220 to 170.
  7. Machinist Job Changes and updates - Endwalker 6.58 (40) Auto Crossbow potency changed from 180 to 140.
  8. Machinist Job Changes and updates - Endwalker 6.58 (41) Heated Split Shot potency changed from 220 to 200.
  9. Machinist Job Changes and updates - Endwalker 6.58 (42) Drill potency changed from 700 to 550.
  10. Machinist Job Changes and updates - Endwalker 6.58 (43) Heated Slug Shot potency changed from 100 to 120, and thecombo potency was changed from 330 to 280.
  11. Machinist Job Changes and updates - Endwalker 6.58 (44) Heated Clean Shot potency changed from 100 to 110, and thecombo potency was changed from 440 to 360.
  12. Machinist Job Changes and updates - Endwalker 6.58 (45) Bioblaster potency changed from 60 to 50, and thepotency for damage over time was changed from 60 to 50.
  13. Machinist Job Changes and updates - Endwalker 6.58 (46) Air Anchor potency changed from 700 to 550.
  14. Machinist Job Changes and updates - Endwalker 6.58 (47) Arm Punch potency changed from 150 to 120.
  15. Machinist Job Changes and updates - Endwalker 6.58 (48) Roller Dash potency changed from 300 to 240.

9.1.

New Machinist Weaponskills

  1. Machinist Job Changes and updates - Endwalker 6.58 (49) Scattergun delivers an attack with a potency of 150 toall enemies in a cone before you and increases Heat Gauge by 10.
  2. Machinist Job Changes and updates - Endwalker 6.58 (50) Chain Saw delivers an attack to all enemies in a straightline before you with a potency of 550 for the first enemy, and 65% less for allremaining enemies. It also increases the Battery Gauge by 20. This weaponskilldoes not share a recast timer with any other actions.

10.

Machinist Ability Changes in Patch 6.0

  1. Machinist Job Changes and updates - Endwalker 6.58 (51) Reassemble now has 2 maximum charges.
  2. Machinist Job Changes and updates - Endwalker 6.58 (52) Gauss Round potency changed from 150 to 120.
  3. Machinist Job Changes and updates - Endwalker 6.58 (53) Rook Autoturret potency changed from 80 to 70.
  4. Machinist Job Changes and updates - Endwalker 6.58 (54) Rook Overdrive potency changed from 400 to 320.
  5. Machinist Job Changes and updates - Endwalker 6.58 (55) Rook Overload potency changed from 400 to 320.
  6. Machinist Job Changes and updates - Endwalker 6.58 (56) Wildfire potency changed from 200 to 150.
  7. Machinist Job Changes and updates - Endwalker 6.58 (57) Ricochet potency changed from 150 to 120.
  8. Machinist Job Changes and updates - Endwalker 6.58 (58) Tactician recast time changed from 120 seconds to 90seconds.
  9. Machinist Job Changes and updates - Endwalker 6.58 (59) Flamethrower potency changed from 100 to 80.
  10. Machinist Job Changes and updates - Endwalker 6.58 (60) Queen Overdrive potency changed from 800 to 650.
  11. Machinist Job Changes and updates - Endwalker 6.58 (61) Pile Bunker potency changed from 800 to 650.

10.1.

New Machinist Abilities

  1. Machinist Job Changes and updates - Endwalker 6.58 (62) Crowned Collider delivers an attack with a potency of 750.The potency increases as Battery Gauge exceeds required cost at time of deployment.The Automaton Queen shuts down after execution. If this action is not used manuallywhile the Automaton Queen is active, it will be triggered automatically immediatelybefore shutting down.

11.

Machinist Trait Changes in Patch 6.0

  1. Enhanced Wildfire potency changed from 200 to 150.

11.1.

New Machinist Traits

  1. Spread Shot Mastery upgrades Spread Shot to Scattergun.
  2. Enhanced Reassemble allows the accumulation of charges for consecutiveuses of Reassemble and has 2 maximum charges.
  3. Marksman's Mastery increases the potency of Heated Split Shot to 200,Heated Slug Shot to 120, and Heated Clean Shot to 110.
  4. Queen's Gambit: after executing Pile Bunker, the Automaton Queen willalso execute Crowned Collider.
  5. Enhanced Tactician reduces Tactician recast time to 90 seconds.

12.

Changelog

  • 19 Dec. 2021: Page added.

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