healing infusion of the psychic (heal 169; cd 13)
0.1
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 13
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Willpower stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
Sealed Scroll of Last Hope
0.1
scroll
[Unique]Open the seal and read the message.Magical scrolls can have wildly different effects!
Scroll of Summoning (Limmir the Jeweler)
0.1
tome scroll
[Plot Item]
UnknownSummon Limmir the jeweler at the center of the lake of the moon.
Uses 1 power out of 1/1Magical scrolls can have wildly different effects!
steel amulet
0.1
T2 amulet jewelry
[Normal]Amulets make your neck look great!
stralite amulet 'Layasekira'
0.1
T4 amulet jewelry
[Random Unique]
Nature/MasterWhile equipped:
Stats +9 Dex +7 Wil +8 Cun
+6 Con +14 Lck
dps ----------
Mov.spd +10%
Acc +10 (+3 eff.)
----- def -----
Defense +17 (+3 eff.)
Fatigue -7%
Resists +12% acid +6% light
+6% lightning
Crit.chn- 5.00%
Unseen.red 12%
HP.reg +3.00
---------- misc
Stam/turn +0.90Amulets make your neck look great!
Orb of Many Ways
1.0
orb jewelry
[Plot Item]
UnknownActivate a portal.
Uses 9 power out of 30/30The orb projects images of distant places, some that seem not to be of this world, switching rapidly.
If used near a portal, it could probably activate it.
steel opal ring
0.1
T2 ring jewelry
[Ego+]
ArcaneWhile equipped:
Stats +2 Str +2 Dex +7 Mag
+7 Wil +2 Cun +2 Con
dps ----------
Spell.pwr +7 (+1 eff.)Rings make your fingers look great!
gold ring
0.1
T3 ring jewelry
[Normal]Rings make your fingers look great!
pixie's stralite ring of perseverance
0.1
T4 ring jewelry
[Ego+]
Arcane/MasterWhile equipped:
Stats +4 Cun +5 Mag
dps ----------
Spell.pwr +10 (+2 eff.)
----- def -----
HP.reg +3.00
Stun/Frz- +27%Rings make your fingers look great!
stralite sapphire ring
0.1
T4 ring jewelry
[Ego+]
MasterWhile equipped:
Stats +8 Str +9 Con
dps ----------
Phys.pwr +9 (+3 eff.)
----- def -----
Defense +8 (+1 eff.)
Phys.save +8 (+4 eff.)
Spell.save +8 (+2 eff.)
Mind.save +8 (+3 eff.)Rings make your fingers look great!
stralite sapphire ring
0.1
T4 ring jewelry
[Ego+]
ArcaneWhile equipped:
Stats +6 Cun +5 Mag
dps ----------
Spell.pwr +7 (+1 eff.)
----- def -----
Defense +8 (+1 eff.)
Phys.save +8 (+4 eff.)
Spell.save +8 (+2 eff.)
Mind.save +8 (+3 eff.)Rings make your fingers look great!
Glory of the Pride
0.1
T5 ring jewelry
[Unique]
MasterWhile equipped:
dps ----------
Phys.pwr +10 (+3 eff.)
Dmg.mod +8% physical
Acc +10 (+3 eff.)
----- def -----
Armour +10
Hardiness +20%
Defense +5 (+1 eff.)
Fatigue -15%
Phys.save +45 (+19 eff.)
Confus- +50%
---------- misc
Max.mana -40.00
Max.stam +40.00
Cooldown Rush -6The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?Wheel of Fate
0.1
T5 ring jewelry
[Unique]
ArcaneWhile equipped:
Stats +6 Cun +6 Mag
dps ----------
Phys.pwr +15 (+4 eff.)
Spell.pwr +23 (+4 eff.)
Mind.pwr +13 (+4 eff.)
Dmg.mod +18% temporal +20% nature
+7% all
On Hit (Melee):
* 20% chance to gain 10% of a turn (3/turn limit)
----- def -----
Resists +40% nature +9% temporal
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
conjurer's voratun ring of pilfering
0.1
T5 ring jewelry
[Ego++]
Arcane/MasterWhile equipped:
Stats +7 Mag +7 Wil
dps ----------
Spell.pwr +11 (+2 eff.)
Acc +17 (+4 eff.)
Apr +11
----- def -----
Defense +13 (+2 eff.)Disengage:
Puts all charms on 9 cooldown
Level 2.0
Pwr.cost 9 out of 10/10.
Range 7
Travel.spd instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.Rings make your fingers look great!
Power 121% Range: 1.2xRimeroar (120% power, 4 apr, lightning element)
5.0
T3 staff 2H weapon
[Random Unique]
Arcane
Uses 80% Mag
Dmg
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
Stats +3 Mag +3 Wil
dps ----------
Spell.crit +11%
Spell.pwr +14 (+3 eff.)
Dmg.mod +20% lightning
Res.pen +25% arcane +15% cold
---------- misc
Mana/turn +0.36
Mana/s.crit +2.00
Max.mana +105.00
Talents +1 Command StaffStaves designed for wielders of magic, by the greats of the art.
Power 150% Range: 1.2xSceptre of the Archlich (150% power, 12 apr, darkness element)
5.0
T5 staff 2H weapon
[Unique]
ArcaneIt desires to be surrounded by undeath.
Uses 80% Mag
Dmg
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+7 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
Power 137% Range: 1.2xVenomstoker (136% power, 6 apr, arcane element)
5.0
T5 staff 2H weapon
[Rare]
Master
Uses 80% Mag
Dmg
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +19%
Crit.mult +16.00%
Spell.pwr +15 (+3 eff.)
Dmg.mod +12% acid +30% arcane
Res.pen +20% acid +10% nature
Melee Ret 8 acid
----- def -----
Resists +9% blight +15% light
+6% darkness
---------- misc
Talents +1 Command StaffStaves designed for wielders of magic, by the greats of the art.
Power 137% Range: 1.2xdragonbone magestaff 'Burnlore' (136% power, 6 apr, lightning element)
5.0
T5 staff 2H weapon
[Rare]
Arcane
Uses 80% Mag
Dmg
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +8.0%
Spell.crit +12%
Spell.pwr +15 (+3 eff.)
Dmg.mod +30% lightning +9% fire
Acc +20 (+5 eff.)
Apr +2
----- def -----
Resists +9% cold
Phys.save +13 (+7 eff.)
Spell.save +15 (+5 eff.)
Mind.save +13 (+5 eff.)
Die.at -80.00 life
---------- misc
Talents +1 Command StaffStaves designed for wielders of magic, by the greats of the art.
This object's appearance was changed to Spectral Blade.
Power 137% Range: 1.2xinfernal dragonbone magestaff of channeling (136% power, 6 apr, arcane element)
5.0
T5 staff 2H weapon
[Ego++]
Arcane
Uses 80% Mag
Dmg
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +5%
Crit.mult +24.00%
Spell.pwr +31 (+5 eff.)
Melee+ 22 fire
Dmg.mod +30% arcane
---------- misc
Mana/turn +0.17
See.Invis +5
Talents +1 Command StaffChannel mana (increasing mana regeneration by 2000% for 5 turns)
Puts all charms on 26 cooldownStaves designed for wielders of magic, by the greats of the art.
This object's appearance was changed to Spectral Blade.
Mastery Telos's Staff (Bottom Half)
5.0
staff 1H weapon
[Unique]
ArcaneA part of set.
Acc+ +2.0% proc dam (max 200%)
Atk.spd 100%
While equipped:
Stats +4 Mag
dps ----------
Spell.crit +8%
Crit.mult +20.00%
Dmg.mod +20% acid +20% cold
----- def -----
Mind.save +8 (+3 eff.)
Confus- +20%
---------- misc
Max.mana +50.00The bottom part of Telos' broken staff.
Power 180% Range: 1.6xLatafayn (180% power, 5 apr)
3.0
T4 greatsword 2H weapon
[Unique]
Arcane/Master
Uses 125% Str
Dmg
Acc+ +0.4% crit mult (max 40%)
Apr +5
Crit +10.0%
Atk.spd 100%
HP.leech +8%
Dmg.conv 50% fire burn
While equipped:
Stats +3 Cun +5 Str
dps ----------
Dmg.mod +10% darkness +15% fire
----- def -----
Resists +15% fireAccelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage.
Uses 9 power out of 25/25This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
Power 155% Range: 1.4xSnowrage the voratun longsword (155% power, 6 apr)
3.0
T5 longsword 1H weapon
[Rare]
Arcane
Uses 100% Str
Dmg
Acc+ +0.4% crit mult (max 40%)
Apr +6
Crit +5.0%
Atk.spd 100%
On Hit.r1 +20 fire
While equipped:
dps ----------
Mind.pwr +30 (+10 eff.)
Res.pen +31% mind
----- def -----
Resists +21% cold
Heal.mod +25%
Disarm- +25%
Confus- +25%
Teleport- +25%Sharp, long, and deadly.
Power 114% Range: 1.1xIsliyavena (114% power, 40 apr, nature damage)
3.0
T5 mindstar 1H weapon
Reqs Wil 48
[Rare]
Nature
Uses 50% Wil, 30% Cun
Dmg
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +11 Wil
dps ----------
Mind.crit +5%
Mind.pwr +19 (+6 eff.)
S.pwr/crit +12
Res.pen +31% blight
Phasing +37%
On Hit (Melee):
* 25% chance to reduce strength, dexterity, and constitution by 40
---------- misc
Vim/s.crit +2.49
Talents +1 Attune MindstarMindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
Power 115% Range: 1.1xhoning living mindstar of venom (115% power, 40 apr, mind damage)
3.0
T5 mindstar 1H weapon
Reqs Wil 48
[Ego++]
Nature/Psionic
Uses 50% Wil, 30% Cun
Dmg
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +3 Cun +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+3 eff.)
Melee+ 15 acid
Dmg.mod +12% acid +9% physical
Res.pen +18% acid +8% physical
----- def -----
Resists +20% acid +10% physical
HP.reg +5.00
---------- misc
Talents +1 Attune MindstarMindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
Acc+ Storm Fury
4.0
T5 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane
Atk.spd 100%
Range +10
On Hit: 12% Chain Lightning 3
While equipped:
Stats +10 Dex +10 Mag
dps ----------
Spell.crit +10%
Spell.pwr +30 (+5 eff.)
Mov.spd +30%
Ranged+ 75 lightning
Dmg.mod +25% lightning
----- def -----
Defense +30 (+6 eff.)
Resists +20% lightning
---------- misc
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 192 to 384 lightning damage based on Magic with a chance to inflict Daze.This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
Power 188% Range: 1.4xbarbed quiver of dragonbone arrows (22/22, 188% power, 18 apr)
3.0
T5 arrow ammo
[Ego+]
Master
Uses 50% Str, 70% Dex
Dmg
Acc+ +0.2% crit chance (max 25%)
Apr +18
Crit +24.0%
Capacity 22
On Crit:
* Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50%Arrows are used with bows to pierce your foes to death.
Power 178% Range: 1.2xbarbed pouch of voratun shots of torment (22/22, 177% power, 6 apr)
3.0
T5 shot ammo
[Ego++]
Master/Psionic
Uses 50% Cun, 70% Dex
Dmg
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +22.0%
Capacity 22
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On Crit:
* Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50%Shots are used with slings to pummel your foes to death.
The Calm (15 def, 0 armour)
2.0
T4 cloth armor
[Unique]
ArcaneWhile equipped:
Stats +10 Mag +8 Wil +6 Cun
dps ----------
Spell.pwr +20 (+4 eff.)
Mov.spd +10%
Dmg.mod +25% lightning
Res.pen +15% lightning
----- def -----
Defense +15 (+3 eff.)
Resists +20% lightning +13% all
Proj.slow +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This object's appearance was changed to dwarven-steel plate armour.
Liserin (15 def, 0 armour)
2.0
T5 cloth armor
[Random Unique]
Arcane/Nature/PsionicWhile equipped:
Stats +6 Cun +5 Mag
dps ----------
Phys.crit +1.0%
Crit.mult +16.00%
Dmg.mod +17% lightning
+19% physical
+23% temporal
Res.pen +5% temporal
+13% physical
Apr +4
----- def -----
Defense +15 (+3 eff.)
Resists +25% lightning +15% all
Anom.red +14
Die.at -40.00 life
---------- misc
Hate/m.crit +4.00
Psi/m.crit +2.00
Max.stam +30.00A cloth vestment. It offers no intrinsic protection but can be enchanted.
timebroken elven-silk robe of alchemy (0 def, 0 armour)
2.0
T5 cloth armor
[Ego++]
ArcaneWhile equipped:
Stats +5 Mag +6 Wil
dps ----------
Spell.crit +5%
Spell.pwr +6 (+1 eff.)
Dmg.mod +25% acid +25% temporal
+23% fire +23% cold
+26% arcane
+17% physical
----- def -----
Resists +17% acid +18% physical
+20% fire +18% cold
+15% all
---------- misc
Max.mana +85.00
Cooldown Refit Golem -5A cloth vestment. It offers no intrinsic protection but can be enchanted.
Umbrarigor the drakeskin leather armour (20 def, 8 armour)
9.0
T5 light armor
[Rare]
MasterWhile equipped:
Stats +10 Str
dps ----------
Dmg.mod +21% darkness +12% arcane
Res.pen +30% arcane
----- def -----
Armour +8
Defense +20 (+4 eff.)
Fatigue +8%
Resists +38% darkness
+15% physical
Spell.save +22 (+7 eff.)
---------- misc
Vim/s.crit +2.49
Light +2Track:
Puts all charms on 26 cooldown
Level 2.0
Pwr.cost 26 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Sense foes around you in a radius of 23 for 5 turns.
The radius will increase with your Cunning.A suit of armour made of leather.
reinforced hardened leather belt of magery
1.0
T3 belt armor
[Ego++]
Arcane/MasterWhile equipped:
Stats +5 Wil +5 Mag
dps ----------
Spell.crit +5%
----- def -----
Armour +7
Defense +9 (+2 eff.)
Phys.save +15 (+8 eff.)A belt that goes around your waist.
spiritwalker's drakeskin leather belt of valiance
1.0
T5 belt armor
[Ego++]
Arcane/PsionicWhile equipped:
Stats +3 Wil +5 Mag
----- def -----
Mind.save +9 (+3 eff.)
Max.HP +84.00
---------- misc
Mana/turn +0.13
Max.mana +51.00A belt that goes around your waist.
Betherada the linen cloak (1 def, 0 armour)
2.0
T1 cloak armor
[Rare]
ArcaneWhile equipped:
Stats +2 Str +2 Dex +5 Mag
+5 Wil
----- def -----
Defense +1 (+0 eff.)
---------- misc
Infravis +3
See.Invis +3A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This object's appearance was changed to Fearfire Mantle.
murderer's kruk cloak (0 def, 0 armour)
2.0
T1 cloak armor
[Cosmetic Item]
MasterWhile equipped:
Stats +2 Cun +2 Dex
dps ----------
Acc +5 (+1 eff.)
Apr +5A stylish kruk-style cloak, to look awesome.
enveloping cashmere cloak of sorcery (11 def, 0 armour)
2.0
T3 cloak armor
[Ego+]
Arcane/MasterWhile equipped:
Stats +3 Mag +4 Wil
dps ----------
Spell.crit +6%
----- def -----
Defense +11 (+2 eff.)
Phys.save +6 (+3 eff.)A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
murderer's cashmere cloak of conjuring (2 def, 0 armour)
2.0
T3 cloak armor
[Ego++]
Arcane/MasterWhile equipped:
Stats +1 Cun +2 Dex
dps ----------
Spell.crit +4%
Crit.mult +20.00%
Spell.pwr +5 (+1 eff.)
Dmg.mod +9% arcane
Res.pen +8% arcane
Acc +3 (+1 eff.)
Apr +7
----- def -----
Defense +2 (+0 eff.)
---------- misc
Max.mana +56.00A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This object's appearance was changed to Fearfire Mantle.
restorative elven-silk cloak of implacability (3 def, 0 armour)
2.0
T5 cloak armor
[Ego++]
NatureWhile equipped:
----- def -----
Defense +3 (+0 eff.)
Resists +13% nature +11% blight
Phys.save +9 (+5 eff.)
Mind.save +11 (+4 eff.)
Die.at -50.00 life
HP.reg +6.00
Heal.mod +16%A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
Cloak of Deception
1.0
cloak armor
[Plot Item]
ArcaneWhile equipped:
dps ----------
Phys.pwr +5 (+2 eff.)
Spell.pwr +5 (+1 eff.)
Mind.pwr +5 (+2 eff.)A black cloak, with subtle illusion enchantments woven into its very fabric.
pair of rough leather boots 'Umbrarot' (0 def, 1 armour)
2.0
T1 feet armor
[Rare]
MasterWhile equipped:
Stats +3 Cun +5 Mag
dps ----------
Dmg.mod +3% darkness
----- def -----
Armour +1
Resists +7% fire +6% cold
---------- misc
Light +1
Infravis +1A pair of boots made of leather.
This object's appearance was changed to Frost Treads.
fleetfooted pair of hardened leather boots of tirelessness (10 def, 3 armour)
2.0
T3 feet armor
[Ego+]
MasterWhile equipped:
Stats +3 Dex
----- def -----
Armour +3
Defense +10 (+2 eff.)
---------- misc
Stam/turn +0.30
Max.stam +10.00A pair of boots made of leather.
blood-soaked pair of drakeskin leather boots of strife (0 def, 5 armour)
2.0
T5 feet armor
[Ego++]
Master/PsionicWhile equipped:
Stats +6 Con +6 Wil
dps ----------
Phys.crit +5.0%
Phys.pwr +5 (+2 eff.)
Mind.pwr +9 (+3 eff.)
Res.pen +10% physical
Apr +10
----- def -----
Armour +5Blindside:
Puts all charms on 22 cooldown
Level 3.0
Pwr.cost 22 out of 25/25.
Range 6
Travel.spd instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn.
The Defense boost improves with your Strength.A pair of boots made of leather.
brawler's hardened leather gloves of spellstriking (0 def, 2 armour)
1.0
T2 hands armor
[Ego++]
Arcane/MasterWhile equipped:
Stats +2 Str +3 Dex +5 Mag
+3 Wil +3 Cun
dps ----------
Spell.pwr +6 (+1 eff.)
Melee+ 7 arcane
Dmg.mod +4% arcane
----- def -----
Armour +2
Resists +5% arcane
Phys.save +7 (+4 eff.)
---------- misc
Cooldown Double Strike -1
Unarmed combat:
Power 115% Range: 1.1x
Uses 40% Str, 40% Cun, 40% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Acc +3
Apr +3
Crit +9.0%
Atk.spd 100%
Melee+ +4 arcane
On Hit: 10% Set Up 3
On Hit: 10% Manathrust 3Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This object's appearance was changed to Crystle's Astral Bindings.
aegis cashmere wizard hat of arcana (2 def, 0 armour)
2.0
T3 head armor
[Ego++]
ArcaneWhile equipped:
Stats +4 Mag +3 Wil
dps ----------
Spell.pwr +3 (+1 eff.)
----- def -----
Defense +2 (+0 eff.)
Shield.pwr +7%
HP.reg +1.60A pointy cloth hat, very wizardly...
This object's appearance was changed to Helm of the Dominated.
fearwoven elven-silk wizard hat of knowledge (3 def, 0 armour)
2.0
T5 head armor
[Ego++]
PsionicWhile equipped:
Stats +7 Cun +6 Wil
dps ----------
Mind.crit +5%
Mind.pwr +15 (+5 eff.)
Dmg.mod +16% darkness
+14% physical
----- def -----
Defense +3 (+0 eff.)
Resists +14% darkness
+12% physical
---------- misc
Max.hate +15.00A pointy cloth hat, very wizardly...
Crown of Burning Pain (11 def, 0 armour)
4.0
T3 head armor
[Unique]
ArcaneWhile equipped:
Stats +5 Cun +5 Wil
dps ----------
Dmg.mod +30% fire
----- def -----
Defense +11 (+2 eff.)
Fatigue +4%
Resists +30% fireMeteor Rain:
Level 2.0
Pwr.cost 26 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 182.38 fire and 125.39 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This object's appearance was changed to Crown of Burning Pain.
7 agate
0.0
T1 black gem
[Normal]While equipped:
Stats +1 Str +1 Dex +1 Mag
+1 Wil +1 Cun +1 Con
Item imbue powers:
Stats +1 Str +1 Dex +1 Mag
+1 Wil +1 Cun +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
4 spinel
0.0
T1 green gem
[Normal]While equipped:
Defense +2 (+0 eff.)
Phys.save +2 (+1 eff.)
Spell.save +2 (+0 eff.)
Mind.save +2 (+1 eff.)
Item imbue powers:
Defense +2 (+0 eff.)
Phys.save +2 (+1 eff.)
Spell.save +2 (+0 eff.)
Mind.save +2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
4 ametrine
0.0
T1 yellow gem
[Normal]While equipped:
Phys.crit +1.0%
Spell.crit +1%
Mind.crit +1%
Dmg.mod +2% all
Item imbue powers:
Phys.crit +1.0%
Spell.crit +1%
Mind.crit +1%
Dmg.mod +2% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
7 citrine
0.0
T1 yellow gem
[Normal]While equipped:
Light +4
Infravis +4
Item imbue powers:
Light +4
Infravis +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
6 zircon
0.0
T1 yellow gem
[Normal]While equipped:
Armour +1
Resists +1% all
Item imbue powers:
Armour +1
Resists +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
9 aquamarine
0.0
T2 blue gem
[Normal]While equipped:
Armour +2
Resists +2% all
Item imbue powers:
Armour +2
Resists +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
13 opal
0.0
T2 blue gem
[Normal]While equipped:
Stats +2 Str +2 Dex +2 Mag
+2 Wil +2 Cun +2 Con
Item imbue powers:
Stats +2 Str +2 Dex +2 Mag
+2 Wil +2 Cun +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
13 topaz
0.0
T2 blue gem
[Normal]While equipped:
Defense +4 (+1 eff.)
Phys.save +4 (+2 eff.)
Spell.save +4 (+1 eff.)
Mind.save +4 (+2 eff.)
Item imbue powers:
Defense +4 (+1 eff.)
Phys.save +4 (+2 eff.)
Spell.save +4 (+1 eff.)
Mind.save +4 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
13 amethyst
0.0
T2 violet gem
[Normal]While equipped:
Phys.crit +2.0%
Spell.crit +2%
Mind.crit +2%
Dmg.mod +4% all
Item imbue powers:
Phys.crit +2.0%
Spell.crit +2%
Mind.crit +2%
Dmg.mod +4% all
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
6 onyx
0.0
T3 black gem
[Normal]While equipped:
Stats +3 Str +3 Dex +3 Mag
+3 Wil +3 Cun +3 Con
Item imbue powers:
Stats +3 Str +3 Dex +3 Mag
+3 Wil +3 Cun +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
6 lapis lazuli
0.0
T3 blue gem
[Normal]While equipped:
Defense +6 (+1 eff.)
Phys.save +6 (+3 eff.)
Spell.save +6 (+2 eff.)
Mind.save +6 (+2 eff.)
Item imbue powers:
Defense +6 (+1 eff.)
Phys.save +6 (+3 eff.)
Spell.save +6 (+2 eff.)
Mind.save +6 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
5 emerald
0.0
T3 green gem
[Normal]While equipped:
Armour +3
Resists +3% all
Item imbue powers:
Armour +3
Resists +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
5 garnet
0.0
T3 red gem
[Normal]While equipped:
Phys.crit +3.0%
Spell.crit +3%
Mind.crit +3%
Dmg.mod +6% all
Item imbue powers:
Phys.crit +3.0%
Spell.crit +3%
Mind.crit +3%
Dmg.mod +6% all
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
6 quartz
0.0
T3 white gem
[Normal]While equipped:
Stun/Frz- +30%
Item imbue powers:
Stun/Frz- +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
6 sapphire
0.0
T4 blue gem
[Normal]While equipped:
Defense +8 (+1 eff.)
Phys.save +8 (+4 eff.)
Spell.save +8 (+2 eff.)
Mind.save +8 (+3 eff.)
Item imbue powers:
Defense +8 (+1 eff.)
Phys.save +8 (+4 eff.)
Spell.save +8 (+2 eff.)
Mind.save +8 (+3 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
7 jade
0.0
T4 green gem
[Normal]While equipped:
Armour +4
Resists +4% all
Item imbue powers:
Armour +4
Resists +4% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
9 turquoise
0.0
T4 green gem
[Normal]While equipped:
Res.pen +10% all
Acc +10 (+3 eff.)
Item imbue powers:
Res.pen +10% all
Acc +10 (+3 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
7 ruby
0.0
T4 red gem
[Normal]While equipped:
Stats +4 Str +4 Dex +4 Mag
+4 Wil +4 Cun +4 Con
Item imbue powers:
Stats +4 Str +4 Dex +4 Mag
+4 Wil +4 Cun +4 Con
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
10 amber
0.0
T4 yellow gem
[Normal]While equipped:
Phys.crit +4.0%
Spell.crit +4%
Mind.crit +4%
Dmg.mod +8% all
Item imbue powers:
Phys.crit +4.0%
Spell.crit +4%
Mind.crit +4%
Dmg.mod +8% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
14 bloodstone
0.0
T5 red gem
[Normal]While equipped:
Stun/Frz- +60%
Item imbue powers:
Stun/Frz- +60%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
16 fire opal
0.0
T5 red gem
[Normal]While equipped:
Phys.crit +5.0%
Spell.crit +5%
Mind.crit +5%
Dmg.mod +10% all
Item imbue powers:
Phys.crit +5.0%
Spell.crit +5%
Mind.crit +5%
Dmg.mod +10% all
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
15 diamond
0.0
T5 white gem
[Normal]While equipped:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
14 moonstone
0.0
T5 white gem
[Normal]While equipped:
Defense +10 (+2 eff.)
Phys.save +10 (+5 eff.)
Spell.save +10 (+3 eff.)
Mind.save +10 (+4 eff.)
Item imbue powers:
Defense +10 (+2 eff.)
Phys.save +10 (+5 eff.)
Spell.save +10 (+3 eff.)
Mind.save +10 (+4 eff.)
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
17 pearl
0.0
T5 white gem
[Normal]While equipped:
Armour +5
Resists +5% all
Item imbue powers:
Armour +5
Resists +5% all
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
Windborne Azurite
0.0
T4 blue gem
[Unique]
ArcaneWhile equipped:
Stats +8 Cun +8 Dex
Mov.spd +20%
Dmg.mod +20% lightning
Ignore.dmg +8%
Affinity +20% lightning
Item imbue powers:
Stats +8 Cun +8 Dex
Mov.spd +15%
Dmg.mod +20% lightning
Ignore.dmg +8%
Affinity +20% lightning
Latent Damage Type: LightningAir currents swirl around this bright blue jewel.
Crystal Focus
0.0
T2 multi-hued gem
[Unique]
ArcaneWhile equipped:
Stats +5 Mag
Dmg.mod +20% arcane +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: ArcaneCombine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1This crystal radiates the power of the Spellblaze itself.
Burning Star
1.0
T3 white gem
[Unique]
ArcaneWhile carried:
Light +1
Latent Damage Type: Light
Map surroundings within range 20.
Uses 26 power out of 30/30The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
1194 alchemist agate
0.0
T1 black alchemist-gem
[Normal]When used as an alchemist bomb:
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
73 alchemist bloodstone
0.0
T5 red alchemist-gem
[Normal]When used as an alchemist bomb:
Life regen 10% of max lifeGems can be sold for money or used in arcane rituals.
brass lantern
2.0
T1 lite
[Normal]While equipped:
---------- misc
Light +3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
brass lantern 'Deepsrace'
2.0
T1 lite
[Rare]
NatureWhile equipped:
dps ----------
Dmg.mod +9% darkness +9% fire
Res.pen +5% fire
Melee Ret 2 darkness 2 fire
----- def -----
Resists +3% darkness
Max.HP +41.00
---------- misc
Light +3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
miner's iron pickaxe (dig speed 30 turns)
3.0
T1 digger tool
[Ego]
MasterWhile equipped:
Stats +1 Str
---------- misc
Infravis +1
While carried:
---------- misc
Talents +1 DigAllows you to dig a wall, remove a tree, create ways.
woodsman's iron pickaxe (dig speed 36 turns)
3.0
T1 digger tool
[Ego]
NatureWhile equipped:
Stats +1 Str
dps ----------
Dmg.mod +5% nature
----- def -----
Resists +10% nature
While carried:
---------- misc
Talents +1 DigAllows you to dig a wall, remove a tree, create ways.
Prox's Lucky Halfling Foot
2.0
T1 misc tool
[Unique]
NatureWhile equipped:
Stats +5 Lck
----- def -----
Defense +5 (+1 eff.)
---------- misc
T.Disarm +5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turnA large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.
Dragon Orb (Orb of Command)
1.0
orb
[Plot Item]
UnknownWhile carried:
Stats +6 Cun
Use the orb.
Uses 1 power out of 1/1This orb is warm to the touch.
Elemental Orb (Orb of Command)
1.0
orb
[Plot Item]
UnknownWhile carried:
Stats +6 Mag
Use the orb.
Uses 1 power out of 1/1Flames swirl on the icy surface of this orb.
Orb of Destruction (Orb of Command)
1.0
orb
[Plot Item]
UnknownWhile carried:
Stats +6 Str
Use the orb.
Uses 1 power out of 1/1Visions of death and destruction fill your mind as you lift this orb.
Orb of Undeath (Orb of Command)
1.0
orb
[Plot Item]
UnknownWhile carried:
Stats +6 Dex
Use the orb.
Uses 1 power out of 1/1Dark visions fill your mind as you lift the orb. It is cold to the touch.
When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.Transmogrification Chest
2.0
sher'tul chest
[Plot Item]
UnknownWhile carried:
Transmogrify all the items in your chest at once (also done automatically when you change level).
Uses 0 power out of 1000/1000This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
Rod of Recall (2/2)
2.0
rod charm
[Plot Item]
UnknownRecall the user to the worldmap after 40 turns.
Uses 172 power out of 400/400This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Neretha [power 15] (21/13 cooldown)
2.0
T5 wand charm
[Rare]
ArcaneWhile equipped:
Stats +17 Str +5 Mag
dps ----------
Crit.mult +24.94%
Res.pen +20% mind
----- def -----
Resists +12% temporal
Crit.chn- 18.70%
Def/telep +19
Res/telep +19%
Dur/telep +19%
---------- misc
Infravis +4Reveal the area around you, dispelling darkness (radius 15, power 107 based on Magic), and detect the presence of nearby creatures for 10 turns
Puts all charms on 13 cooldown
100% to reduce 3 talent cooldowns by 2.Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
Forbidden Tome: "The Day It Came"
2.0
forbidden tome
[Unique]
UnknownRead the book.The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
It Which Writhes
0.0
T3 tentacle weird
[Legendary]
UnknownWhile equipped:
Stats +3 Str +3 Dex +3 Mag
-3 Wil +3 Con
Fully Charged!Reduce the duration of all detrimental effects.
Uses 9 power out of 10/10
Activation is instant.A tiny tentacle. It is rather cute and squishy.Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.