OpenMW v0.28.0 released! - Morrowind Engine Reimplementation (2024)

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    OpenMW v0.28.0 released! - Morrowind Engine Reimplementation (19)OpenMW v0.28.0 released! - Morrowind Engine Reimplementation (20)OpenMW v0.28.0 released! - Morrowind Engine Reimplementation (21)OpenMW v0.28.0 released! - Morrowind Engine Reimplementation (22)OpenMW v0.28.0 released! - Morrowind Engine Reimplementation (23)OpenMW v0.28.0 released! - Morrowind Engine Reimplementation (24)

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    • OpenMW v0.28.0 released! - Morrowind Engine Reimplementation
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    The OpenMW team is proud to announce the release of version 0.28.0! Grab it from our Downloads Page for all operating systems. This behemoth of a release includes many large features, such as Combat AI, Magic, Vampirism, terrain bump/specular/parallax mapping, and many other things. There's also a heap of bug fixes, many thanks to our relentless developers!

    Check out the release video by the prodigious WeirdSexy.

    Known Issues:

    • Issue #416 Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
    • Issue #1041 Music playback doesn't work on OS X 10.9

    Changelog:

    • Implemented Combat AI
    • Implemented spell casting, ranged, self, and touch magic
    • Implemented visual magic effects
    • Implemented Vampirism
    • Implemented terrain bump, specular, & parallax mapping
    • Implemented NIF record NiFlipController
    • Implemented soul gem recharging
    • Implemented enchanted item glow
    • Implemented Invisibility/Chameleon magic effects
    • Implemented Resist Magicka magic effect
    • Implemented GetLOS, so NPCs can calculate Line Of Sight
    • Implemented material controllers
    • Implemented mouse unlocking when in any menu
    • Implemented Vertex morph animation (NiGeomMorpherController)
    • Implemented NiBillboardNode handling
    • Implemented NIF texture slot DarkTexture
    • Various fixes for equipped torches and candles
    • Fixes for torches and shields being visible when casting spells
    • Fix for equipped items not updating right away, on characters and in the inventory
    • Fix for weather not changing correctly when changing areas
    • Fix for global map position marker not updating when changing interior cells, eg: Mages Guild teleport
    • Fix for some textures rendering black in Tamriel Rebuilt
    • Fix for activation distance to be from the player head instead of the camera
    • Fix for NPCs holding torches during the day
    • Fix for some hairs from Vvardenfell Visages Volume I not rendering
    • Fix for heads of Maormer race in mod by Mac Kom
    • Fix for walk key release not being handled during cell load
    • Fix for equipped inventory items not being updated on the HUD when they are changed in dialog
    • Fix for Launcher writing merged openmw.cfg files
    • Fix to enable discrete magnitudes for spells with multiple random magnitude effects
    • Fix to allow negative fatigue level
    • Fix for particle systems to handle the world space flag
    • Fix for crash caused by trying to update a model that is not rendered
    • Fix to not override dynamic stats set via console commands
    • Fix for equipped inventory icon not appearing immediately when equipped with a keyboard shortcut
    • Fix for crash when equipping light source with new character
    • Fix for segmentation fault when starting at Bal Isra
    • Fix for down arrow console history behavior
    • Fix for tooltip disappearing when clicking in the inventory
    • Fix for barter window item category not resetting to All correctly
    • Fix for replacement model in Graphic Herbalism mod having the wrong orientation
    • Fix for addon unchecking not being saved in the Launcher
    • Fix for controllers not affecting all objects in the hierarchy
    • Fix for being able to talk to NPCs who are in combat
    • Fix for crash when trying to load a mod with a capital .ESP filename extension
    • Fix for skills/attributes being capped when set via console
    • Fix for setting max health through the console to also set the current health
    • Fix for gameplay keyboard input echoing to the console input box
    • Fix for fall damage sometimes not applying immediately or correctly
    • Fix for persuasion window not showing in correct location after maximizing the game in windowed mode
    • Fix for player skill list forgetting scroll location when increasing experience
    • Fix for notification window not being large enough for skill level ups with long names
    • Fix for windows not scaling properly on resolution change
    • Fix for notification windows staying on screen permanently if too many are activated
    • Fix for used torches stacking with unused ones
    • Fix for crash on pickup of jug in Unexplored Shipwreck, Upper level
    • Fix for quick key menu not picking suitable replacement tool when it is used up
    • Fix for loading TES3 header data: convert characters to UTF8
    • Fix for damaged weapon value
    • Fix for being able to talk to characters with "locked" dialogue
    • Fix for water effects obscuring spell effects
    • Fix for animation playing when casting exhausted once-per-day abilities
    • Fix for Cure Disease potion removing all effects from the player, not just disease
    • Fix for OpenMW binaries linking to unnecessary libraries
    • Fix for water not negating fall damage
    • Fix for drawing a weapon increasing torch brightness
    • Fix for merchants selling stacks of gold
    • Fix for incorrect handling of color codes in character names
    • Fix for NPCs spawning with 0 skill values instead of calculated values
    • Fix for particles rendering too large
    • Fix for crash caused by AIWander
    • Fix for crash when revisiting dock where the starting ship was
    • Fix for scripts on items in inventory stopping when the containing object crossed a cell border
    • Fix for merchants equipping items with negative enchantments
    • Disallowed view mode switching while performing an action due to animation constraints
    • Code maintenance to unify OGRE initialization
    • OpenCS: Implemented Info-Record tables
    • OpenCS: Fix for not being able to open Journal table from the main menu

    see also:
    Official Youtube Channel
    For New Developers
    OpenMW Homepage
    Chat @freenode

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