Daryl-Rhys Taylor Personal Statement/ Career Objective At a very young age I fell in love with animation and knew that I wanted to be an animator when I grew up. I knew I wanted to achieve a future in crafting well-designed characters brought to life with entertaining animation. Education Year 2009: Ba (Animation) with 1st Honours at Ravensbourne College of Design and Communication Year 2006: Bs (Mathematics) with 2nd (Higher) Honours from Imperial College of Science, Technology and Medicine YYear 2003: A-level Mathematics A, Chemistry A and Art A from City of London School Year 2002: AS-level Biology C from City of London School Year 2001: GCSE Art A, Mathematics A, Chemistry A *, Biology A, Physics A, Geography A, Spanish B, English Literature B, English Language B, Deisgn and Technology B from City of London School
Other Qualifications
Comic Strip published on www.dummcomics.com
Finalist in the Walt Disney Company Consumer Product Graduate Scheme 2008
Hand-drawn animation, Maya, Stop-Motion and Life Drawing short courses at Central Saint Martins.
Work Experience
CGCG
Freelance Character Designer for Oxford Media Solutions Date 11th July 2012 to 14th August 2012 Designed characters for Oxford Brookes University and Ceri project
CG Animator for Spider-Eye Animation Date: 5th March 2012 to 9th March 2012
Used Softimage XSI to animate on pilot "Bouncy Castle".
Interior Illustrations and Cover for The Koncept Factory Date: October 2011 till February 2012
Provided interior illustrations and cover for the children's book "The Booger Monster"
Marketing and Publishing Intern for Macmillan Children's Books Date: 30th January 2012 to 3rd February 2012
Designing newsletters, researching marketing opportunities, mailing out proof copies and filing.
Wallace and Gromit test strip for the Sun Newspaper Date: December 2011
Did a test strip for the Wallace and Gromit comic in the Sun Newspaper.
Internship at App Play Ltd Date: 4th July 2011 to 8th July 2011
Provided photoshop and aftereffects work form CashPlay TV
Character Concepts for The Koncept Factory Date: June to July 2011
Provided character concepts.
Illustrations for Corporate House Date: June 2011
Provided illustrations for book about renting out your property.
Work Experience at Brown Bag Films Date: 2nd May to 6th May 2011
Conformed Storyboards and typed scripts for overseas production and helped in editing sessions for show "Doc Mc Stuffins" for Disney Junior, provided character designs for programme in development for Spike TV and generally helped around the studio
Work Experience at Espresso Animation date: Odd days in March and April 2011
General helping around the Espresso Office
Character Designer for Crump Animation Date: February 2011 to March 2011
Unpaid. Provided character designs for one pilot and finalished model sheets for another.
Animator at King Bee Studios Date: February 2011 to March 2011
Unpaid Flash Animator for pilot.
Animator for Reverge Labs Date: January 2011 to February 2011
Worked on animation test for the 2D fighting game Skull Girls.
Animator for Droomwevers Euro ABCD Date: September 2010 to now.
Un-paid work where I had to write, design, storyboard, animate, produce and direct a minute and a half animation to an existing song.
Runner at ‘Passion Pictures’ Date: 23rd June 2010
Cleaning dishes, prepared food, check sanitary essentials and went out on errands.
Freelance character designer for ‘Softmart’ Dates: October 2009
I was asked to provide character designs of a Sony Mascot called Sony-Boy for a promtional Softmart calendar.
Head of Ebay Sales, Researcher and Archivist at ‘Art You Grew Up With’. Dates: August 2005 and August 2006
Photograph items, research items, price items, composed invoices, dealt with customers and packaged items. Also researched and archived the gallery’s stock, sorted out newsletters and provided general shop maintanence.
Software Programs
AutoDesk Maya, AutoDesk Sketchbook Express, Adobe Flash, Adobe Photoshop, Adobe Illustrator, Adobe Premiere and Adobe After-effects
Additional Skills and Experience
At Ravensbourne, as the director of a group of nine people on a student film I gained the ability to adhere to a production schedules, manage a group of creative people, calculate invoices and costs of projects and learnt to deal with outside voice actors and other clients. I also gained a good understanding of animation principles and learnt to draw to consistently well at a quick pace. Finally I gained a good understanding of the creative side of the industry.
Interests
Drawing, Animation from Hollywood’s Golden Age, Silent Comedy, Sitcoms, Superhero Comics, Science Programmes, Platform and Fighting Games, Puppetry and Palaeontology.
References
References are available on request.